Set the viewport to Textured display mode.Check Update on stroke and Save texture on stroke.* If you already connected an existing texture file to the Lambert shader’s Color input you can skip this step. Click Assign/Edit Textures to open the Assign/Edit Textures dialog,Ĭhoose a resolution and a file format for the new texture,Īnd than click Assign/Edit Textures button at the bottom of the Assign/Edit Textures dialog to create the new texture and close the dialog.* this would usually be Color because we are using Lambert temporarily anyway. In the 3D Paint Settings window, go to the File Textures part,.In the Rendering tab toolbar, Double-Click the 3D Paint tool button to activate 3D Paint and also open its tool settings window.Temporarily switch to Lambert just for the texture painting operation,Īnd connect the original shader with the painted texture map to the surface shader input of the shading group after you’re done painting. * If you’re using a different material/shader on your model, Make sure your model has a basic Lambert material.
* If your painting into an existing texture you can skip this step.